/* ammotype */ ATTRIB(Seeker, ammo_field, .int, ammo_rockets);
/* impulse */ ATTRIB(Seeker, impulse, int, 8);
/* flags */ ATTRIB(Seeker, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
-/* rating */ ATTRIB(Seeker, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* rating */ ATTRIB(Seeker, bot_pickupbasevalue, float, 5000);
/* color */ ATTRIB(Seeker, wpcolor, vector, '0.5 1 0');
/* modelname */ ATTRIB(Seeker, mdl, string, "seeker");
#ifdef GAMEQC