// Begin: Genereal weapon functions
// ============================
-bool W_Seeker(int req)
+bool W_Seeker(entity thiswep, int req)
{SELFPARAM();
float ammo_amount;
case WR_THINK:
{
if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo))) // forced reload
- WEP_ACTION(self.weapon, WR_RELOAD);
+ _WEP_ACTION(self.weapon, WR_RELOAD);
else if(self.BUTTON_ATCK)
{
}
#endif
#ifdef CSQC
-bool W_Seeker(int req)
+bool W_Seeker(entity thiswep, int req)
{SELFPARAM();
switch(req)
{