self.nextthink = time + WEP_CVAR(seeker, missile_delay) * W_WeaponRateFactor();
oldself = self;
- self = self.realowner;
+ setself(self.realowner);
oldenemy = self.enemy;
self.enemy = oldself.enemy;
}
self.enemy = oldenemy;
- self = oldself;
+ setself(oldself);
}
void W_Seeker_Tracker_Think(void)