);
float lag = ((IS_REAL_CLIENT(actor)) ? ANTILAG_LATENCY(actor) : 0);
- bool noantilag = ((IS_CLIENT(actor)) ? CS(actor).cvar_cl_noantilag : false);
+ bool noantilag = ((IS_CLIENT(actor)) ? CS_CVAR(actor).cvar_cl_noantilag : false);
if(lag < 0.001)
lag = 0;
if(autocvar_g_antilag == 0 || noantilag)
void Net_ReadShockwaveParticle()
{
- entity shockwave;
- shockwave = spawn();
+ entity shockwave = new(shockwave_cone);
shockwave.draw = Draw_Shockwave;
IL_PUSH(g_drawables, shockwave);