// handled by Net_ReadShockwaveParticle
//vector org2;
//org2 = w_org + w_backoff * 2;
- //pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
+ //pointparticles(EFFECT_BLASTER_IMPACT, org2, w_backoff * 1000, 1);
}
#endif