false
);
- float lag = ANTILAG_LATENCY(actor);
+ float lag = ((IS_REAL_CLIENT(actor)) ? ANTILAG_LATENCY(actor) : 0);
if(lag < 0.001)
lag = 0;
- if (!IS_REAL_CLIENT(actor))
- lag = 0;
if(autocvar_g_antilag == 0 || actor.cvar_cl_noantilag)
lag = 0; // only do hitscan, but no antilag
if(lag)