]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/shotgun.qc
Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / shotgun.qc
index 3e25800cce5a69119e3073358f1822ac87d4c04c..bc1ce89479b4390b67dcf02ed87fd0468a02a3bf 100644 (file)
@@ -5,15 +5,6 @@
 // enable to debug melee range
 //#define SHOTGUN_MELEEDEBUG
 
-METHOD(Shotgun, m_spawnfunc_hookreplace, Weapon(Shotgun this, entity e))
-{
-       if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e))
-       {
-               return WEP_MACHINEGUN;
-       }
-       return this;
-}
-
 void W_Shotgun_Attack(Weapon thiswep, entity actor, .entity weaponentity, float isprimary, float ammocount, float damage, float bullets, float spread, float solidpenetration, float force, entity bullet_trail_effect)
 {
        W_DecreaseAmmo(thiswep, actor, ammocount, weaponentity);
@@ -27,7 +18,7 @@ void W_Shotgun_Attack(Weapon thiswep, entity actor, .entity weaponentity, float
 
        for(int sc = 0;sc < bullets;sc = sc + 1)
                fireBullet_antilag(actor, weaponentity, w_shotorg, w_shotdir, spread, solidpenetration, damage, 0, force, thiswep.m_id, bullet_trail_effect, false);
-       
+
        if(lag && bullets > 0)
                antilag_restore_all(actor);