METHOD(Tuba, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
if(fire1)
- if(weapon_prepareattack(0, WEP_CVAR(tuba, refire)))
+ if(weapon_prepareattack(false, WEP_CVAR(tuba, refire)))
{
W_Tuba_NoteOn(0);
//weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
weapon_thinkf(WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
}
if(fire2)
- if(weapon_prepareattack(1, WEP_CVAR(tuba, refire)))
+ if(weapon_prepareattack(true, WEP_CVAR(tuba, refire)))
{
W_Tuba_NoteOn(HITTYPE_SECONDARY);
//weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);