]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/tuba.qc
etof: avoid tempstring
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / tuba.qc
index 686c89ec3a7f6f0dae6a0fe3ed8c0761735b6555..ef2e5e2612dafd69847c56bf8b1574035b37eed3 100644 (file)
@@ -1,46 +1,48 @@
 #ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id  */ TUBA,
-/* function  */ W_Tuba,
-/* ammotype  */ ammo_none,
-/* impulse   */ 1,
-/* flags     */ WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH,
-/* rating    */ BOT_PICKUP_RATING_MID,
-/* color     */ '0 1 0',
-/* modelname */ "tuba",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairtuba",
-/* wepimg    */ "weapontuba",
-/* refname   */ "tuba",
+CLASS(Tuba, Weapon)
+/* ammotype  */ //ATTRIB(Tuba, ammo_field, .int, ammo_none)
+/* impulse   */ ATTRIB(Tuba, impulse, int, 1)
+/* flags     */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH);
+/* rating    */ ATTRIB(Tuba, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color     */ ATTRIB(Tuba, wpcolor, vector, '0 1 0');
+/* modelname */ ATTRIB(Tuba, mdl, string, "tuba");
+#ifndef MENUQC
+/* model     */ ATTRIB(Tuba, m_model, Model, MDL_TUBA_ITEM);
+#endif
+/* crosshair */ ATTRIB(Tuba, w_crosshair, string, "gfx/crosshairtuba");
+/* crosshair */ //ATTRIB(Tuba, w_crosshair_size, float, 0.65);
+/* wepimg    */ ATTRIB(Tuba, model2, string, "weapontuba");
+/* refname   */ ATTRIB(Tuba, netname, string, "tuba");
 /* xgettext:no-c-format */
-/* wepname   */ _("@!#%'n Tuba")
-);
-
-#define TUBA_SETTINGS(w_cvar,w_prop) TUBA_SETTINGS_LIST(w_cvar, w_prop, TUBA, tuba)
-#define TUBA_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, NONE, animtime) \
-       w_cvar(id, sn, NONE, attenuation) \
-       w_cvar(id, sn, NONE, damage) \
-       w_cvar(id, sn, NONE, edgedamage) \
-       w_cvar(id, sn, NONE, fadetime) \
-       w_cvar(id, sn, NONE, force) \
-       w_cvar(id, sn, NONE, pitchstep) \
-       w_cvar(id, sn, NONE, radius) \
-       w_cvar(id, sn, NONE, refire) \
-       w_cvar(id, sn, NONE, volume) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
+/* wepname   */ ATTRIB(Tuba, m_name, string, _("@!#%'n Tuba"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, animtime, float, NONE) \
+               P(class, prefix, attenuation, float, NONE) \
+               P(class, prefix, damage, float, NONE) \
+               P(class, prefix, edgedamage, float, NONE) \
+               P(class, prefix, fadetime, float, NONE) \
+               P(class, prefix, force, float, NONE) \
+               P(class, prefix, pitchstep, float, NONE) \
+               P(class, prefix, radius, float, NONE) \
+               P(class, prefix, refire, float, NONE) \
+               P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+               P(class, prefix, volume, float, NONE) \
+               P(class, prefix, weaponreplace, string, NONE) \
+               P(class, prefix, weaponstartoverride, float, NONE) \
+               P(class, prefix, weaponstart, float, NONE) \
+               P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+    W_PROPS(X, Tuba, tuba)
+#undef X
+
+ENDCLASS(Tuba)
+REGISTER_WEAPON(TUBA, tuba, NEW(Tuba));
+
 
 #ifdef SVQC
-TUBA_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
-float W_Tuba_MarkClientOnlyFieldsAsUsed() {
-       // These variables are only used by client/tuba.qc. TODO: move client/tuba.qc code here.
-       return WEP_CVAR(tuba, fadetime) + WEP_CVAR(tuba, pitchstep) + WEP_CVAR(tuba, volume);
-}
 
 .entity tuba_note;
 .float tuba_smoketime;
@@ -54,7 +56,7 @@ float W_Tuba_MarkClientOnlyFieldsAsUsed() {
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_tuba(void) { weapon_defaultspawnfunc(WEP_TUBA.m_id); }
+spawnfunc(weapon_tuba) { weapon_defaultspawnfunc(this, WEP_TUBA); }
 
 bool W_Tuba_HasPlayed(entity pl, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo)
 {
@@ -147,8 +149,8 @@ bool W_Tuba_HasPlayed(entity pl, string melody, int instrument, bool ignorepitch
        return true;
 }
 
-void W_Tuba_NoteOff(void)
-{
+void W_Tuba_NoteOff()
+{SELFPARAM();
        // we have a note:
        //   on: self.spawnshieldtime
        //   off: time
@@ -251,7 +253,7 @@ int W_Tuba_GetNote(entity pl, int hittype)
        return note;
 }
 
-bool W_Tuba_NoteSendEntity(entity to, int sf)
+bool W_Tuba_NoteSendEntity(entity this, entity to, int sf)
 {
        int f;
 
@@ -259,7 +261,7 @@ bool W_Tuba_NoteSendEntity(entity to, int sf)
        if(!sound_allowed(MSG_ONE, self.realowner))
                return false;
 
-       WriteByte(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
        WriteByte(MSG_ENTITY, sf);
        if(sf & 1)
        {
@@ -279,8 +281,8 @@ bool W_Tuba_NoteSendEntity(entity to, int sf)
        return true;
 }
 
-void W_Tuba_NoteThink(void)
-{
+void W_Tuba_NoteThink()
+{SELFPARAM();
        float dist_mult;
        float vol0, vol1;
        vector dir0, dir1;
@@ -318,7 +320,7 @@ void W_Tuba_NoteThink(void)
 }
 
 void W_Tuba_NoteOn(float hittype)
-{
+{SELFPARAM();
        vector o;
        float n;
 
@@ -336,10 +338,7 @@ void W_Tuba_NoteOn(float hittype)
        {
                if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
                {
-                       entity oldself = self;
-                       self = self.tuba_note;
-                       W_Tuba_NoteOff();
-                       self = oldself;
+                       WITH(entity, self, self.tuba_note, W_Tuba_NoteOff());
                }
        }
 
@@ -368,11 +367,7 @@ void W_Tuba_NoteOn(float hittype)
        }
 }
 
-bool W_Tuba(int req)
-{
-       switch(req)
-       {
-               case WR_AIM:
+               METHOD(Tuba, wr_aim, void(entity thiswep))
                {
                        // bots cannot play the Tuba well yet
                        // I think they should start with the recorder first
@@ -383,60 +378,41 @@ bool W_Tuba(int req)
                                else
                                        self.BUTTON_ATCK2 = 1;
                        }
-
-                       return true;
                }
-               case WR_THINK:
+               METHOD(Tuba, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
                {
-                       if(self.BUTTON_ATCK)
-                       if(weapon_prepareattack(0, WEP_CVAR(tuba, refire)))
+                       if(fire & 1)
+                       if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(tuba, refire)))
                        {
                                W_Tuba_NoteOn(0);
-                               //weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
-                               weapon_thinkf(WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
+                               //weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
+                               weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
                        }
-                       if(self.BUTTON_ATCK2)
-                       if(weapon_prepareattack(1, WEP_CVAR(tuba, refire)))
+                       if(fire & 2)
+                       if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR(tuba, refire)))
                        {
                                W_Tuba_NoteOn(HITTYPE_SECONDARY);
-                               //weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
-                               weapon_thinkf(WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
+                               //weapon_thinkf(actor, WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
+                               weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
                        }
-                       if(self.tuba_note)
+                       if(actor.tuba_note)
                        {
-                               if(!self.BUTTON_ATCK && !self.BUTTON_ATCK2)
+                               if(!(fire & 1) && !(fire & 2))
                                {
-                                       entity oldself = self;
-                                       self = self.tuba_note;
-                                       W_Tuba_NoteOff();
-                                       self = oldself;
+                                       WITH(entity, self, actor.tuba_note, W_Tuba_NoteOff());
                                }
                        }
-
-                       return true;
                }
-               case WR_INIT:
-               {
-                       precache_model(W_Model("g_tuba.md3"));
-                       precache_model(W_Model("v_tuba.md3"));
-                       precache_model(W_Model("h_tuba.iqm"));
-                       precache_model(W_Model("v_akordeon.md3"));
-                       precache_model(W_Model("h_akordeon.iqm"));
-                       precache_model(W_Model("v_kleinbottle.md3"));
-                       precache_model(W_Model("h_kleinbottle.iqm"));
-                       TUBA_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-                       return true;
-               }
-               case WR_SETUP:
+               METHOD(Tuba, wr_setup, void(entity thiswep))
                {
                        self.ammo_field = ammo_none;
                        self.tuba_instrument = 0;
-                       return true;
                }
-               case WR_RELOAD:
+               METHOD(Tuba, wr_reload, void(entity thiswep))
                {
+                       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
                        // switch to alternate instruments :)
-                       if(self.weaponentity.state == WS_READY)
+                       if(self.(weaponentity).state == WS_READY)
                        {
                                switch(self.tuba_instrument)
                                {
@@ -455,23 +431,19 @@ bool W_Tuba(int req)
                                }
                                W_SetupShot(self, false, 0, "", 0, 0);
                                Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1);
-                               self.weaponentity.state = WS_INUSE;
-                               weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready);
+                               self.(weaponentity).state = WS_INUSE;
+                               weapon_thinkf(self, weaponentity, WFRAME_RELOAD, 0.5, w_ready);
                        }
-
-                       return true;
                }
-               case WR_CHECKAMMO1:
-               case WR_CHECKAMMO2:
+               METHOD(Tuba, wr_checkammo1, bool(entity thiswep))
                {
-                       return true; // tuba has infinite ammo
+                       return true; // infinite ammo
                }
-               case WR_CONFIG:
+               METHOD(Tuba, wr_checkammo2, bool(entity thiswep))
                {
-                       TUBA_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-                       return true;
+                       return true; // tuba has infinite ammo
                }
-               case WR_SUICIDEMESSAGE:
+               METHOD(Tuba, wr_suicidemessage, int(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
                                return WEAPON_KLEINBOTTLE_SUICIDE;
@@ -480,7 +452,7 @@ bool W_Tuba(int req)
                        else
                                return WEAPON_TUBA_SUICIDE;
                }
-               case WR_KILLMESSAGE:
+               METHOD(Tuba, wr_killmessage, int(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
                                return WEAPON_KLEINBOTTLE_MURDER;
@@ -489,26 +461,6 @@ bool W_Tuba(int req)
                        else
                                return WEAPON_TUBA_MURDER;
                }
-       }
-       return false;
-}
-#endif
-#ifdef CSQC
-bool W_Tuba(int req)
-{
-       // nothing to do here; particles of tuba are handled differently
-       // WEAPONTODO
 
-       switch(req)
-       {
-               case WR_ZOOMRETICLE:
-               {
-                       // no weapon specific image for this weapon
-                       return false;
-               }
-       }
-
-       return false;
-}
 #endif
 #endif