/* ammotype */ ATTRIB(Vaporizer, ammo_field, .int, ammo_cells);
/* impulse */ ATTRIB(Vaporizer, impulse, int, 7);
/* flags */ ATTRIB(Vaporizer, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN);
-/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000);
/* color */ ATTRIB(Vaporizer, wpcolor, vector, '0.5 1 1');
/* modelname */ ATTRIB(Vaporizer, mdl, string, "minstanex");
#ifdef GAMEQC
entity dmgent = spawn();
dmgent.owner = dmgent.realowner = actor;
setorigin(dmgent, loc);
- RadiusDamage (dmgent, actor, autocvar_g_rm_damage, autocvar_g_rm_edgedamage, autocvar_g_rm_radius, NULL, NULL, autocvar_g_rm_force, WEP_DEVASTATOR.m_id | HITTYPE_SPLASH, other);
+ RadiusDamage (dmgent, actor, autocvar_g_rm_damage, autocvar_g_rm_edgedamage, autocvar_g_rm_radius, NULL, NULL, autocvar_g_rm_force, WEP_DEVASTATOR.m_id | HITTYPE_SPLASH, NULL);
delete(dmgent);
}