#pragma once
+
+CLASS(Vaporizer, Weapon)
+/* spawnfunc */ ATTRIB(Vaporizer, m_canonical_spawnfunc, string, "weapon_vaporizer");
+/* ammotype */ ATTRIB(Vaporizer, ammo_type, int, RES_CELLS);
+/* impulse */ ATTRIB(Vaporizer, impulse, int, 7);
+/* flags */ ATTRIB(Vaporizer, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL);
+/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000);
+/* color */ ATTRIB(Vaporizer, wpcolor, vector, '0.5 1 1');
+/* modelname */ ATTRIB(Vaporizer, mdl, string, "minstanex");
+#ifdef GAMEQC
+/* model */ ATTRIB(Vaporizer, m_model, Model, MDL_VAPORIZER_ITEM);
+/* flash mdl */ ATTRIB(Vaporizer, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Vaporizer, m_muzzleeffect, entity, EFFECT_VORTEX_MUZZLEFLASH);
+#endif
+/* crosshair */ ATTRIB(Vaporizer, w_crosshair, string, "gfx/crosshairminstanex");
+/* crosshair */ ATTRIB(Vaporizer, w_crosshair_size, float, 0.6);
+/* reticle */ ATTRIB(Vaporizer, w_reticle, string, "gfx/reticle_nex");
+/* wepimg */ ATTRIB(Vaporizer, model2, string, "weaponminstanex");
+/* refname */ ATTRIB(Vaporizer, netname, string, "vaporizer");
+/* wepname */ ATTRIB(Vaporizer, m_name, string, _("Vaporizer"));
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, ammo, float, PRI) \
+ P(class, prefix, animtime, float, PRI) \
+ P(class, prefix, damage, float, PRI) \
+ P(class, prefix, force, float, PRI) \
+ P(class, prefix, refire, float, PRI) \
+ P(class, prefix, ammo, float, SEC) \
+ P(class, prefix, animtime, float, SEC) \
+ P(class, prefix, damage, float, SEC) \
+ P(class, prefix, delay, float, SEC) \
+ P(class, prefix, edgedamage, float, SEC) \
+ P(class, prefix, force, float, SEC) \
+ P(class, prefix, force_zscale, float, SEC) \
+ P(class, prefix, lifetime, float, SEC) \
+ P(class, prefix, radius, float, SEC) \
+ P(class, prefix, refire, float, SEC) \
+ P(class, prefix, shotangle, float, SEC) \
+ P(class, prefix, speed, float, SEC) \
+ P(class, prefix, spread, float, SEC) \
+ P(class, prefix, reload_ammo, float, NONE) \
+ P(class, prefix, reload_time, float, NONE) \
+ P(class, prefix, switchdelay_raise, float, NONE) \
+ P(class, prefix, switchdelay_drop, float, NONE) \
+ P(class, prefix, weaponreplace, string, NONE) \
+ P(class, prefix, weaponstart, float, NONE) \
+ P(class, prefix, weaponstartoverride, float, NONE) \
+ P(class, prefix, weaponthrowable, float, NONE) \
+ END()
+ W_PROPS(X, Vaporizer, vaporizer)
+#undef X
+
+ENDCLASS(Vaporizer)
+REGISTER_WEAPON(VAPORIZER, vaporizer, NEW(Vaporizer));
+
+SPAWNFUNC_WEAPON(weapon_vaporizer, WEP_VAPORIZER)
+SPAWNFUNC_WEAPON(weapon_minstanex, WEP_VAPORIZER)
+
+#ifdef SVQC
+.float vaporizer_lasthit;
+.float jump_interval;
+.float jump_interval2;
+.bool held_down;
+.float rm_force;
+.float rm_damage;
+.float rm_edmg;
+#endif