void SendCSQCVortexBeamParticle(float charge) {
vector v;
v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte(MSG_BROADCAST, TE_CSQC_VORTEXBEAMPARTICLE);
+ WriteHeader(MSG_BROADCAST, TE_CSQC_VORTEXBEAMPARTICLE);
WriteCoord(MSG_BROADCAST, w_shotorg.x);
WriteCoord(MSG_BROADCAST, w_shotorg.y);
WriteCoord(MSG_BROADCAST, w_shotorg.z);