#pragma once
CLASS(Vortex, Weapon)
-/* ammotype */ ATTRIB(Vortex, ammo_field, .int, ammo_cells);
+/* ammotype */ ATTRIB(Vortex, ammo_type, int, RESOURCE_CELLS);
/* impulse */ ATTRIB(Vortex, impulse, int, 7);
/* flags */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL);
/* rating */ ATTRIB(Vortex, bot_pickupbasevalue, float, 8000);