P(class, prefix, chargepool_pause_regen, float, SEC) \
P(class, prefix, chargepool_regen, float, SEC) \
P(class, prefix, charge, float, NONE) \
+ P(class, prefix, charge_always, float, NONE) \
P(class, prefix, charge_animlimit, float, NONE) \
P(class, prefix, charge_limit, float, NONE) \
P(class, prefix, charge_maxspeed, float, NONE) \
#ifdef SVQC
.float vortex_lasthit;
+
+void W_Vortex_Charge(entity actor, .entity weaponentity, float dt);
#endif