CLASS(WeaponPickup, Pickup)
ATTRIB(WeaponPickup, m_weapon, Weapon);
ATTRIB(WeaponPickup, m_name, string);
-#ifndef MENUQC
+#ifdef GAMEQC
ATTRIB(WeaponPickup, m_sound, Sound, SND_WEAPONPICKUP);
#endif
#ifdef SVQC
CONSTRUCT(WeaponPickup);
this.m_weapon = w;
this.m_name = w.m_name;
-#ifndef MENUQC
+#ifdef GAMEQC
this.m_model = w.m_model;
#endif
#ifdef SVQC