-#ifndef WEAPON_H
-#define WEAPON_H
+#pragma once
+
#include <common/items/item/pickup.qh>
#include <common/stats.qh>
const int WEP_FLAG_RELOADABLE = 0x80; // can has reload
const int WEP_FLAG_SUPERWEAPON = 0x100; // powerup timer
const int WEP_FLAG_MUTATORBLOCKED = 0x200; // hides from impulse 99 etc. (mutators are allowed to clear this flag)
+const int WEP_TYPE_MELEE_PRI = 0x400; // primary attack is melee swing (for animation)
+const int WEP_TYPE_MELEE_SEC = 0x800; // secondary attack is melee swing (for animation)
// variables:
string weaponorder_byid;
string W_Sound(string w_snd);
string W_Model(string w_mdl);
-
-#endif