var = x; \
MACRO_END
-/** the engine player name strings are mutable! */
-#define WEPENT_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
- if (var) strunzone(var); \
- var = strzone(x); \
-MACRO_END
-
// #define PROP(public, fld, set, sv, cl)
#define WEPENT_NETPROPS(PROP) PROP(false, sv_entnum, WEPENT_SET_NORMAL, {}, {}) /* sentinel */ \
PROP(false, m_switchweapon, WEPENT_SET_NORMAL, \