REGISTER_NET_LINKED(ENT_CLIENT_WEPENT)
REGISTER_NET_TEMP(CLIENT_WEPENT)
+.float vortex_charge;
+.int tuba_instrument;
+
#ifdef SVQC
bool wepent_send(entity this, entity to, int sf);
- void wepent_update(entity this);
-
void wepent_link(entity wep);
.int m_forceupdate;
.Weapon activeweapon;
.Weapon switchingweapon;
.Weapon switchweapon;
+
+ // only for Porto
+ .bool angles_held_status;
+ .vector angles_held;
#endif