REGISTER_NET_TEMP(CLIENT_WEPENT)
.float vortex_charge;
+.float vortex_chargepool_ammo;
+.float oknex_charge;
+.float oknex_chargepool_ammo;
+.int tuba_instrument;
+.int minelayer_mines;
+.float arc_heat_percent;
+.int hagar_load;
+.int clip_load;
+.int clip_size;
#ifdef SVQC
bool wepent_send(entity this, entity to, int sf);
- void wepent_update(entity this);
-
void wepent_link(entity wep);
.int m_forceupdate;
.Weapon activeweapon;
.Weapon switchingweapon;
.Weapon switchweapon;
+
+ // only for Porto
+ .bool angles_held_status;
+ .vector angles_held;
#endif