*/
var float autocvar_cl_predictionerrorcompensation = 0;
-var float autocvar_chase_active;
-var float autocvar_chase_back;
// engine stuff
.float pmove_flags;
{
if(csqcplayer)
{
- vector org, ang;
entity oldself;
oldself = self;
self = csqcplayer;
V_CalcRefdef(self, refdefflags);
}
else
- R_SetView3fv(VF_ORIGIN, self.origin + self.view_ofs);
+ setproperty(VF_ORIGIN, self.origin + self.view_ofs);
{ CSQCPLAYER_HOOK_POSTCAMERASETUP }