var float autocvar_chase_active;
var float autocvar_chase_back;
+// engine stuff
.float pmove_flags;
float pmove_onground; // weird engine flag we shouldn't really use but have to for now
-
#define PMF_DUCKED 4
#define PMF_TELEPORTED 16
#define PMF_ONGROUND 32
CSQCPlayer_SetMinsMaxs();
self.view_ofs_z = getstati(STAT_VIEWHEIGHT);
- print(vtos(self.view_ofs), "\n");
}
else
{
float CSQCPlayer_PostUpdate()
{
+ /*
if(self.entnum == player_localentnum)
self.renderflags |= RF_EXTERNALMODEL;
else
self.renderflags &~= RF_EXTERNALMODEL;
+ */
+
if(self.entnum != player_localentnum)
return 0;
csqcplayer_status = CSQCPLAYERSTATUS_FROMSERVER;