#define CSQCMODELS_HOOK_PREUPDATE
#define CSQCMODELS_HOOK_POSTUPDATE
#define CSQCMODELS_HOOK_PREDRAW \
- self.glowmod = colormapPaletteColor(((self.colormap >= 1024) ? (self.colormap & 0xFF) : stof(getplayerkey(self.entnum - 1, "colors"))), TRUE) * 2;
+ CSQCModels_Hook_PreDraw();
// mod must define:
//vector PL_MIN = ...;