if(!CSQCPlayer_IsLocalPlayer())
InterpolateOrigin_Do();
- // TODO csqcplayers: run prediction here too
CSQCModel_InterpolateAnimation_Do();
{ CSQCMODEL_HOOK_PREDRAW }
root = root.tag_entity;
if(self != root)
{
- self.renderflags &~= RF_EXTERNALMODEL | RF_VIEWMODEL;
+ self.renderflags &= ~(RF_EXTERNALMODEL | RF_VIEWMODEL);
self.renderflags |= (root.renderflags & (RF_EXTERNALMODEL | RF_VIEWMODEL));
}
void CSQCModel_Read(float isnew)
{
float sf;
- sf = ReadShort();
+ sf = ReadInt24_t();
// some nice flags for CSQCMODEL_IF and the hooks
local noref float isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
local noref float isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
self.classname = "csqcmodel";
+ self.iflags |= IFLAG_ORIGIN; // interpolate origin too
self.iflags |= IFLAG_ANGLES; // interpolate angles too
self.iflags |= IFLAG_VELOCITY | IFLAG_AUTOVELOCITY; // let's calculate velocity automatically
#undef CSQCMODEL_IF
if(sf & CSQCMODEL_PROPERTY_MODELINDEX)
+ {
+ vector pmin = self.mins, pmax = self.maxs;
setmodelindex(self, self.modelindex); // this retrieves the .model key and sets mins/maxs/absmin/absmax
- // FIXME do we WANT this to override mins/maxs?
+ setsize(self, pmin, pmax);
+ }
if(sf & CSQCMODEL_PROPERTY_TELEPORTED)
{
self.iflags |= IFLAG_TELEPORTED;
self.csqcmodel_teleported = 1;
}
-
+
CSQCModel_InterpolateAnimation_Note(sf);
InterpolateOrigin_Note();
CSQCPlayer_PostUpdate();
#endif
self.renderflags |= RF_EXTERNALMODEL;
else
- self.renderflags &~= RF_EXTERNALMODEL;
+ self.renderflags &= ~RF_EXTERNALMODEL;
// draw it
self.drawmask = MASK_NORMAL;