* IN THE SOFTWARE.
*/
-var float autocvar_cl_predictionerrorcompensation = 0;
+var float autocvar_cl_movement_errorcompensation = 0;
// engine stuff
.float pmove_flags;
void CSQCPlayer_SetPredictionError(vector o, vector v)
{
- if(!autocvar_cl_predictionerrorcompensation)
+ if(!autocvar_cl_movement_errorcompensation)
{
csqcplayer_predictionerrorfactor = 0;
return;
csqcplayer_predictionerroro = CSQCPlayer_GetPredictionErrorO() + o;
csqcplayer_predictionerrorv = CSQCPlayer_GetPredictionErrorV() + v;
- csqcplayer_predictionerrorfactor = autocvar_cl_predictionerrorcompensation / ticrate;
+ csqcplayer_predictionerrorfactor = autocvar_cl_movement_errorcompensation / ticrate;
csqcplayer_predictionerrortime = time + 1.0 / csqcplayer_predictionerrorfactor;
}