var float autocvar_cl_movement_errorcompensation = 0;
// engine stuff
-float REFDEFFLAG_TELEPORTED = 1;
-float REFDEFFLAG_JUMPING = 2;
+const int REFDEFFLAG_TELEPORTED = 1;
+const int REFDEFFLAG_JUMPING = 2;
float pmove_onground; // weird engine flag we shouldn't really use but have to for now
vector csqcplayer_origin, csqcplayer_velocity;