float particles_alphamin, particles_alphamax;
float PARTICLES_USECOLOR = 2;
vector particles_colormin, particles_colormax;
+float PARTICLES_USEFADE = 4; // fades the COUNT (fade alpha using alphamin/alphamax)
+float particles_fade;
+float PARTICLES_DRAWASTRAIL = 128;
void(float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, float flags) boxparticles = #502;
float trace_networkentity;
const float RF_FULLBRIGHT = 256;