#define use use1
.void(entity this, entity actor, entity trigger) use;
#define touch move_touch
+
+// deglobalization:
+
+void(vector ang) _makevectors_hidden = #1;
+//#define makevectors DO_NOT_USE_GLOBALS_PREFER_MAKE_VECTORS_MACRO_INSTEAD
+
+#define makestatic DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
+
+#define skel_get_bonerel DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
+
+vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
+//#define skel_get_boneabs DO_NOT_USE_GLOBALS_PREFER_SKEL_GET_BONE_ABS_MACRO_INSTEAD
+
+void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
+//#define skel_set_bone DO_NOT_USE_GLOBALS_PREFER_SKEL_SET_BONE_MACRO_INSTEAD
+
+#define skel_mul_bone DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
+
+#define skel_mul_bones DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
+
+void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305;
+//#define adddynamiclight DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT_MACRO_INSTEAD
+#define adddynamiclight2 DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
+
+void(vector dir) _vectorvectors_hidden = #432;
+#define vectorvectors DO_NOT_USE_GLOBALS_PREFER_VECTOR_VECTORS_MACRO_INSTEAD
+
+vector(entity ent, float tagindex) _gettaginfo_hidden = #452;
+//#define gettaginfo DO_NOT_USE_GLOBALS_PREFER_GET_TAG_INFO_MACRO_INSTEAD
+
+#define getentity DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
+#define getentityvec DO_NOT_USE_GLOBALS // not used anywhere so not wrapped