#define FALSE _FALSE
#define spawn _spawn
-
#define particleeffectnum _particleeffectnum
+#define trailparticles __trailparticles
+#define pointparticles __pointparticles
+#define setmodel _setmodel
+
+#define STAT_FRAGLIMIT _STAT_FRAGLIMIT
+#define STAT_TIMELIMIT _STAT_TIMELIMIT
+#define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE
+#define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
+#define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
#include "upstream/csprogsdefs.qc"
#undef FALSE
#undef spawn
-
#undef particleeffectnum
+#undef trailparticles
+#undef pointparticles
+#undef setmodel
+
+#undef STAT_FRAGLIMIT
+#undef STAT_TIMELIMIT
+#undef STAT_MOVEVARS_TICRATE
+#undef STAT_MOVEVARS_TIMESCALE
+#undef STAT_MOVEVARS_GRAVITY
#pragma noref 0
-#define ReadFloat() ReadCoord()
+#define use use1
+.void(entity this, entity actor, entity trigger) use;
+#define touch move_touch
#endif