# SVQC
+Main loop:
+* SV_Physics()
+ * StartFrame()
+ * if (force_retouch)
+ * foreach entity:
+ * .touch()
+ * foreach client:
+ * PlayerPreThink()
+ * .think()
+ * PlayerPostThink()
+ * foreach nonclient:
+ * .think()
+ * EndFrame()
+
+
```
.entity clientcamera;
// self
void SV_ParseClientCommand(string cmd);
+// qcstatus server field
+string worldstatus;
+.string clientstatus;
+
```
# MENUQC