void sys_phys_fix(entity this, float dt)
{
this.team = myteam + 1; // is this correct?
- PHYS_WATERJUMP_TIME(this) -= dt;
- this.oldmovement = this.movement;
this.movement = PHYS_INPUT_MOVEVALUES(this);
this.items = STAT(ITEMS, this);
- this.spectatorspeed = STAT(SPECTATORSPEED, this);
if (!(PHYS_INPUT_BUTTON_JUMP(this))) // !jump
UNSET_JUMP_HELD(this); // canjump = true
PM_ClientMovement_UpdateStatus(this);
}
-bool sys_phys_override(entity this)
+bool sys_phys_override(entity this, float dt)
{
// no vehicle prediction
return hud != HUD_NORMAL;
}
-void sys_phys_monitor(entity this) {}
+void sys_phys_monitor(entity this, float dt) {}
void sys_phys_ai(entity this) {}