void sys_phys_fix(entity this, float dt)
{
this.team = myteam + 1; // is this correct?
- PHYS_WATERJUMP_TIME(this) -= dt;
this.movement = PHYS_INPUT_MOVEVALUES(this);
this.items = STAT(ITEMS, this);
- this.spectatorspeed = STAT(SPECTATORSPEED, this);
if (!(PHYS_INPUT_BUTTON_JUMP(this))) // !jump
UNSET_JUMP_HELD(this); // canjump = true
PM_ClientMovement_UpdateStatus(this);