if (IS_SVQC) {
if (this.move_movetype == MOVETYPE_NONE) { return; }
// when we get here, disableclientprediction cannot be 2
- this.disableclientprediction = (this.move_qcphysics) ? -1 : 0;
+ if(this.move_movetype == MOVETYPE_FOLLOW) // not compatible with prediction
+ this.disableclientprediction = 1;
+ else if(this.move_qcphysics)
+ this.disableclientprediction = -1;
+ else
+ this.disableclientprediction = 0;
}
viewloc_PlayerPhysics(this);
PM_check_blocked(this);
- float maxspeed_mod = (!this.in_swamp) ? 1 : this.swamp_slowdown; // cvar("g_balance_swamp_moverate");
+ float maxspeed_mod = 1;
// conveyors: first fix velocity
if (this.conveyor.active) { this.velocity -= this.conveyor.movedir; }
if (this.flags & FL_WATERJUMP) {
this.velocity_x = this.movedir.x;
this.velocity_y = this.movedir.y;
- if (this.waterlevel == WATERLEVEL_NONE
- || time > PHYS_TELEPORT_TIME(this)
- || PHYS_WATERJUMP_TIME(this) <= 0
- ) {
+ if (this.waterlevel == WATERLEVEL_NONE) {
this.flags &= ~FL_WATERJUMP;
- PHYS_TELEPORT_TIME(this) = 0;
- PHYS_WATERJUMP_TIME(this) = 0;
}
} else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) {
// handled
this.com_phys_gravity = '0 0 0';
} else if (ITEMS_STAT(this) & IT_USING_JETPACK) {
PM_jetpack(this, maxspeed_mod, dt);
- } else if (IS_ONGROUND(this)) {
+ } else if (IS_ONGROUND(this) && (!IS_ONSLICK(this) || !PHYS_SLICK_APPLYGRAVITY(this))) {
if (!WAS_ONGROUND(this)) {
emit(phys_land, this);
if (this.lastground < time - 0.3) {
if (this.com_phys_water) {
// water jump only in certain situations
// this mimics quakeworld code
- if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) {
+ if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc && !PHYS_FROZEN(this)) {
vector yawangles = '0 1 0' * this.v_angle.y;
vector forward, right, up;
MAKE_VECTORS(yawangles, forward, right, up);
+ right * PHYS_CS(this).movement.y
+ '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1);
if (this.com_phys_water) {
- if (PHYS_INPUT_BUTTON_CROUCH(this)) {
- wishvel.z = -PHYS_MAXSPEED(this);
+ if (PHYS_FROZEN(this))
+ {
+ if(this.waterlevel >= WATERLEVEL_SUBMERGED && this.velocity.z >= -70) // don't change the speed too abruptally
+ wishvel = '0 0 160'; // resurface
+ else if(this.waterlevel >= WATERLEVEL_SWIMMING && this.velocity.z > 0)
+ wishvel = eZ * 1.3 * min(this.velocity.z, 160); // resurface a bit more above the surface
}
- if (this.viewloc) {
- wishvel.z = -160; // drift anyway
- } else if (wishvel == '0 0 0') {
- wishvel = '0 0 -60'; // drift towards bottom
+ else
+ {
+ if (PHYS_INPUT_BUTTON_CROUCH(this)) {
+ wishvel.z = -PHYS_MAXSPEED(this);
+ }
+ if (this.viewloc) {
+ wishvel.z = -160; // drift anyway
+ } else if (wishvel == '0 0 0') {
+ wishvel = '0 0 -60'; // drift towards bottom
+ }
}
}
if (this.com_phys_ladder) {
float wishspeed = min(vlen(wishvel), this.com_phys_vel_max);
if (this.com_phys_air) {
- if ((IS_SVQC && time >= PHYS_TELEPORT_TIME(this))
- || (IS_CSQC && PHYS_WATERJUMP_TIME(this) <= 0)) {
+ if (!(this.flags & FL_WATERJUMP)) {
// apply air speed limit
float airaccelqw = PHYS_AIRACCEL_QW(this);
float wishspeed0 = wishspeed;
if (this.com_phys_water) {
wishspeed *= 0.7;
- // if (PHYS_WATERJUMP_TIME(this) <= 0) // TODO: use
+ // if (!(this.flags & FL_WATERJUMP)) // TODO: use
{
// water friction
float f = 1 - dt * PHYS_FRICTION(this);
}
// holding jump button swims upward slowly
- if (this.com_in_jump && !this.viewloc) {
+ if (this.com_in_jump && !this.viewloc && !PHYS_FROZEN(this)) {
// was:
// lava: 50
// slime: 80
return;
}
- if (IS_CSQC ? PHYS_WATERJUMP_TIME(this) <= 0 : time >= PHYS_TELEPORT_TIME(this)) {
+ if (!(this.flags & FL_WATERJUMP)) {
PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0);
}
}