#include "string.qh"
#define colormapPaletteColor(c, isPants) colormapPaletteColor_(c, isPants, time)
+ERASEABLE
vector colormapPaletteColor_(int c, bool isPants, float t)
{
switch (c)
}
}
+ERASEABLE
float rgb_mi_ma_to_hue(vector rgb, float mi, float ma)
{
if (mi == ma)
}
}
+ERASEABLE
vector hue_mi_ma_to_rgb(float hue, float mi, float ma)
{
vector rgb;
return rgb;
}
+ERASEABLE
vector rgb_to_hsv(vector rgb)
{
float mi, ma;
return hsv;
}
+ERASEABLE
vector hsv_to_rgb(vector hsv)
{
return hue_mi_ma_to_rgb(hsv.x, hsv.z * (1 - hsv.y), hsv.z);
}
+ERASEABLE
vector rgb_to_hsl(vector rgb)
{
float mi, ma;
return hsl;
}
+ERASEABLE
vector hsl_to_rgb(vector hsl)
{
float mi, ma, maminusmi;
return hue_mi_ma_to_rgb(hsl.x, mi, ma);
}
+ERASEABLE
string rgb_to_hexcolor(vector rgb)
{
return strcat(