* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
-#ifndef LIB_CSQCMODEL_CL_PLAYER_H
-#define LIB_CSQCMODEL_CL_PLAYER_H
+#pragma once
+
+bool autocvar_cl_movement = true;
entity csqcplayer;
float csqcplayer_status;
const int FL_DUCKED = 524288;
void CSQCPlayer_SetCamera();
-float CSQCPlayer_PreUpdate();
-float CSQCPlayer_PostUpdate();
-float CSQCPlayer_IsLocalPlayer();
-#endif
+float CSQCPlayer_PreUpdate(entity this);
+float CSQCPlayer_PostUpdate(entity this);
+float CSQCPlayer_IsLocalPlayer(entity this);