const int CSQCPLAYERSTATUS_FROMSERVER = 1;
const int CSQCPLAYERSTATUS_PREDICTED = 2;
+bool use_engine_refdef; // debug option for testing legacy engine code
+
// only ever READ these!
.int pmove_flags;
const int PMF_JUMP_HELD = 1;
//const int PMF_DUCKED = 4;
//const int PMF_ONGROUND = 8;
-const int FL_DUCKED = BIT(19);
-
void CSQCPlayer_SetCamera();
float CSQCPlayer_PreUpdate(entity this);
float CSQCPlayer_PostUpdate(entity this);
float CSQCPlayer_IsLocalPlayer(entity this);
+vector CSQCModel_ApplyStairSmoothing(entity this, bool isonground, vector v);