-#ifndef MENUQC
-#ifndef DEFER_H
-#define DEFER_H
+#pragma once
+
+#ifdef GAMEQC
+
+ #include "oo.qh"
+ #include "self.qh"
+
+ entityclass(Defer);
+ class(Defer).entity owner;
+ class(Defer).void(entity) defer_func;
+
+ /** Remove entity */
+ void SUB_Remove(entity this)
+ {
+ delete(this);
+ }
+
+ void defer_think(entity this)
+ {
+ setthink(this, SUB_Remove);
+ this.nextthink = time;
+ this.defer_func(this.owner);
+ }
+
+ /**
+ * Execute func() after time + fdelay.
+ * self when func is executed = self when defer is called
+ */
+ void defer(entity this, float fdelay, void(entity) func)
+ {
+ entity e = new_pure(deferred);
+ e.owner = this;
+ e.defer_func = func;
+ setthink(e, defer_think);
+ e.nextthink = time + fdelay;
+ }
-#include "oo.qh"
-#include "self.qh"
-
-entityclass(Defer);
-class(Defer) .entity owner;
-class(Defer) .void() think;
-class(Defer) .float nextthink;
-
-/*
-==================
-SUB_Remove
-
-Remove self
-==================
-*/
-void SUB_Remove()
-{SELFPARAM();
- remove (self);
-}
-
-void defer_think()
-{SELFPARAM();
- self.think = SUB_Remove;
- self.nextthink = time;
- WITH(entity, self, self.owner, self.use());
-}
-
-/*
- Execute func() after time + fdelay.
- self when func is executed = self when defer is called
-*/
-void defer(float fdelay, void() func)
-{SELFPARAM();
- entity e;
-
- e = spawn();
- e.owner = self;
- e.use = func;
- e.think = defer_think;
- e.nextthink = time + fdelay;
-}
-
-#endif
#endif