#include "i18n.qh"
#include "vector.qh"
- #include <client/defs.qh>
-
void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg)
{
// I want to draw a quad...
drawstring_builtin(position, text, theScale, rgb, theAlpha, flag);
}
+ float vid_conwidth; // TODO
void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
{
position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);