v += ReadByte(); // note: this is unsigned
return v;
}
- #define ReadInt48_t() vec3(ReadInt24_t(), ReadInt24_t(), 0)
+ #define ReadInt48_t() vec2(ReadInt24_t(), ReadInt24_t())
#define ReadInt72_t() vec3(ReadInt24_t(), ReadInt24_t(), ReadInt24_t())
noref int _ReadSByte;
#define ReadSByte() (_ReadSByte = ReadByte(), (_ReadSByte & BIT(7) ? -128 : 0) + (_ReadSByte & BITS(7)))
#define ReadFloat() ReadCoord()
#define ReadVector() vec3(ReadFloat(), ReadFloat(), ReadFloat())
- #define ReadVector2D() vec3(ReadFloat(), ReadFloat(), 0)
+ #define ReadVector2D() vec2(ReadFloat(), ReadFloat())
float ReadApproxPastTime()
{