#include "sort.qh"
#include "yenc.qh"
+// netcode mismatch and not sure what caused it? developer_csqcentities 1
+
.string netname;
.int m_id;
.bool(entity this, entity sender, bool isNew) m_read;
#define NET_HANDLE(id, param) bool Net_Handle_##id(entity this, entity sender, param)
+#define NET_GUARD(id) \
+ bool Net_Handle_##id##_guard(entity this, entity sender, bool isNew) { \
+ bool valid = false; \
+ serialize_marker(to, valid); \
+ if (!valid) LOG_FATALF("Last message not fully parsed: %s", _net_prevmsgstr); \
+ _net_prevmsgstr = #id; \
+ return Net_Handle_##id(this, sender, isNew); \
+ }
#ifdef CSQC
+string _net_prevmsgstr;
#define REGISTER_NET_TEMP(id) \
NET_HANDLE(id, bool); \
- REGISTER(TempEntities, NET, id, m_id, new_pure(net_temp_packet)) \
- { \
+ NET_GUARD(id); \
+ REGISTER(TempEntities, NET, id, m_id, new_pure(net_temp_packet)) { \
this.netname = #id; \
- this.m_read = Net_Handle_##id; \
+ this.m_read = Net_Handle_##id##_guard; \
}
#else
#define REGISTER_NET_TEMP(id) \
this.sourceLoc = __FILE__ ":" STR(__LINE__); \
if (!this) isnew = true; \
} \
+ NET_GUARD(id); \
REGISTER(LinkedEntities, NET, id, m_id, new_pure(net_linked_packet)) \
{ \
this.netname = #id; \
- this.m_read = Net_Handle_##id; \
+ this.m_read = Net_Handle_##id##_guard; \
}
#else
#define REGISTER_NET_LINKED(id) \
.int Version; // deprecated, use SendFlags
.int SendFlags;
+ IntrusiveList g_uncustomizables;
+ STATIC_INIT(g_uncustomizables) { g_uncustomizables = IL_NEW(); }
+
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
{
if (e.classname == "") e.classname = "net_linked";
setcefc(e, customizer);
e.uncustomizeentityforclient = uncustomizer;
e.uncustomizeentityforclient_set = !!uncustomizer;
+ if(uncustomizer)
+ IL_PUSH(g_uncustomizables, e);
}
void UncustomizeEntitiesRun()
{
- FOREACH_ENTITY_FLOAT(uncustomizeentityforclient_set, true, it.uncustomizeentityforclient(it));
+ IL_EACH(g_uncustomizables, it.uncustomizeentityforclient_set, it.uncustomizeentityforclient(it));
}
STRING_ITERATOR(g_buf, string_null, 0);
MACRO_BEGIN { \
if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
WriteByte(to, NET_##id.m_id); \
+ bool _net_valid = false; serialize_marker(to, _net_valid); \
} MACRO_END
#endif
#define stream_writing(stream) false
#endif
-#define serialize(T, stream, ...) serialize_##T(stream, __VA_ARGS__)
+#define serialize(T, stream, ...) \
+MACRO_BEGIN \
+ noref Stream _stream = stream; \
+ serialize_##T(_stream, __VA_ARGS__); \
+MACRO_END
#if defined(SVQC)
#define serialize_byte(stream, this) \
#endif
#define serialize_vector(stream, this) \
- MACRO_BEGIN \
+MACRO_BEGIN \
vector _v = this; \
serialize_float(stream, _v.x); \
serialize_float(stream, _v.y); \
serialize_float(stream, _v.z); \
this = _v; \
- MACRO_END
+MACRO_END
+
+#define serialize_marker(stream, this) \
+MACRO_BEGIN \
+ if (NDEBUG) { \
+ this = true; \
+ } else { \
+ int _de = 0xDE, _ad = 0xAD, _be = 0xBE, _ef = 0xEF; \
+ serialize_byte(stream, _de); \
+ serialize_byte(stream, _ad); \
+ serialize_byte(stream, _be); \
+ serialize_byte(stream, _ef); \
+ this = (_de == 0xDE && _ad == 0xAD && _be == 0xBE && _ef == 0xEF); \
+ } \
+MACRO_END
// serialization: old
#define Read_string() ReadString()
#define Write_string(to, f) WriteString(to, f)
-#ifndef MENUQC
+#ifdef GAMEQC
const float APPROXPASTTIME_ACCURACY_REQUIREMENT = 0.05;
#define APPROXPASTTIME_MAX (16384 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
#define APPROXPASTTIME_RANGE (64 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
#ifdef CSQC
+ float servertime;
entity ReadCSQCEntity()
{
int f = ReadShort();
v += ReadByte(); // note: this is unsigned
return v;
}
- #define ReadInt48_t() vec3(ReadInt24_t(), ReadInt24_t(), 0)
+ #define ReadInt48_t() vec2(ReadInt24_t(), ReadInt24_t())
#define ReadInt72_t() vec3(ReadInt24_t(), ReadInt24_t(), ReadInt24_t())
- int _ReadSByte;
+ noref int _ReadSByte;
#define ReadSByte() (_ReadSByte = ReadByte(), (_ReadSByte & BIT(7) ? -128 : 0) + (_ReadSByte & BITS(7)))
#define ReadFloat() ReadCoord()
#define ReadVector() vec3(ReadFloat(), ReadFloat(), ReadFloat())
- #define ReadVector2D() vec3(ReadFloat(), ReadFloat(), 0)
+ #define ReadVector2D() vec2(ReadFloat(), ReadFloat())
float ReadApproxPastTime()
{