// Transition from global 'self' to local 'this'
-[[alias("self")]] entity __self;
-
// Step 1: auto oldself
#if 1
- #define SELFPARAM() noref entity this = __self
- #define setself(s) (__self = s)
- #define self __self
+ #define SELFPARAM() noref const entity this = self
#endif
-// Step 2: check SELFPARAM() is present for functions that use self
-#if 0
- #define SELFPARAM() [[alias("__self")]] noref entity this = __self
- #define setself(s) (__self = s)
- #define self this
+// Step 2: const self
+#if 1
+ #define self (0, self)
+ [[alias("self")]] entity __self;
+ #define setself(s) (__self = s)
+ #define WITHSELF(value, block) WITH(entity, __self, value, (0, block))
+#endif
+
+// Step 3: propagate SELFPARAM()
+#if 1
+ #undef self
+ #define self (this, self)
#endif
-// Step 3: const self
+// Step 4: kill unstructured setself
#if 0
- #define SELFPARAM() noref const entity this = __self
- entity setself(entity e) { return self = e; }
- entity getself() { return self; }
- #define self getself()
+ #undef setself
#endif
-// Step 4: enable when possible
-// TODO: Remove SELFPARAM in favor of a parameter
+// Step 5: this should work
#if 0
- #define SELFPARAM() noref const entity this = __self
- #define self this
+ #define self (0, this)
#endif
+
+// Step 6: Remove SELFPARAM in favor of a parameter
+
+.void(entity this) selftouch;
+void touch_self() { SELFPARAM(); this.selftouch(this); }
+#define settouch(e, f) (e.touch = touch_self, e.selftouch = f)
+
+.void(entity this) selfuse;
+void use_self() { SELFPARAM(); this.selfuse(this); }
+#define setuse(e, f) (e.use = use_self, e.selfuse = f)
+
+.void(entity this) selfthink;
+void think_self() { SELFPARAM(); this.selfthink(this); }
+#define setthink(e, f) (e.think = think_self, e.selfthink = f)