#define SPAWNFUNC_INTERNAL_FIELDS(X) \
X(string, classname, "spawnfunc") \
+ X(string, target, string_null) \
+ X(string, target2, string_null) \
+ X(string, target3, string_null) \
+ X(string, target4, string_null) \
X(string, targetname, string_null) \
/**/
FIELD_SCALAR(fld, ammo_cells) \
FIELD_SCALAR(fld, ammo_nails) \
FIELD_SCALAR(fld, ammo_rockets) \
+ FIELD_SCALAR(fld, antiwall_flag) \
FIELD_SCALAR(fld, armorvalue) \
FIELD_SCALAR(fld, atten) \
FIELD_SCALAR(fld, bgmscriptdecay) \
FIELD_SCALAR(fld, cvarfilter) \
FIELD_SCALAR(fld, debrisdamageforcescale) \
FIELD_SCALAR(fld, debrisfadetime) \
+ FIELD_SCALAR(fld, debrismovetype) \
+ FIELD_SCALAR(fld, debrisskin) \
FIELD_SCALAR(fld, debristimejitter) \
FIELD_SCALAR(fld, debristime) \
FIELD_SCALAR(fld, debris) \
FIELD_VEC(fld, absmin) \
FIELD_VEC(fld, angles) \
FIELD_VEC(fld, avelocity) \
+ FIELD_VEC(fld, debrisavelocityjitter) \
+ FIELD_VEC(fld, debrisvelocity) \
+ FIELD_VEC(fld, debrisvelocityjitter) \
FIELD_VEC(fld, color) \
FIELD_VEC(fld, mangle) \
FIELD_VEC(fld, maxs) \