#define _spawnfunc_checktypes(fld) \
if (fieldname == #fld) \
- if (!entityfieldassignablefromeditor(i)) LOG_FATALF("Entity field '%s' cannot be whitelisted\n", fieldname);
+ if (!entityfieldassignablefromeditor(i)) LOG_FATALF("Entity field '%s' cannot be whitelisted", fieldname);
#else
#define _spawnfunc_checktypes(fld)
#endif
#define _spawnfunc_check(fld) \
if (fieldname == #fld) continue;
- noref bool __spawnfunc_expecting;
+ noref int __spawnfunc_expecting;
noref entity __spawnfunc_expect;
- bool __spawnfunc_unreachable_workaround = true;
+ noref bool __spawnfunc_unreachable_workaround = true;
+
+ .void(entity) __spawnfunc_constructor;
+ noref IntrusiveList g_spawn_queue;
+
+ #define SPAWNFUNC_INTERNAL_FIELDS(X) \
+ X(string, classname, "spawnfunc") \
+ X(string, targetname, string_null) \
+ /**/
+
+ #define X(T, fld, def) .T fld, __spawnfunc_##fld;
+ SPAWNFUNC_INTERNAL_FIELDS(X)
+ #undef X
+
+ void __spawnfunc_defer(entity prototype, void(entity) constructor)
+ {
+ IL_PUSH(g_spawn_queue, prototype);
+ #define X(T, fld, def) { prototype.__spawnfunc_##fld = prototype.fld; prototype.fld = def; }
+ SPAWNFUNC_INTERNAL_FIELDS(X);
+ #undef X
+ prototype.__spawnfunc_constructor = constructor;
+ }
+
+ noref IntrusiveList g_map_entities;
+ #define __spawnfunc_spawn_all() MACRO_BEGIN \
+ g_map_entities = IL_NEW(); \
+ IL_EACH(g_spawn_queue, true, __spawnfunc_spawn(it)); \
+ MACRO_END
+#ifdef SVQC
+ void _SV_OnEntityPreSpawnFunction(entity this);
+#endif
+ void __spawnfunc_spawn(entity prototype)
+ {
+ entity e = new(clone);
+ copyentity(prototype, e);
+ IL_PUSH(g_map_entities, e);
+ #define X(T, fld, def) { e.fld = e.__spawnfunc_##fld; e.__spawnfunc_##fld = def; }
+ SPAWNFUNC_INTERNAL_FIELDS(X);
+ #undef X
+#ifdef SVQC
+ _SV_OnEntityPreSpawnFunction(e);
+ if (wasfreed(e)) {
+ return;
+ }
+#endif
+ e.__spawnfunc_constructor(e);
+ }
+
+ noref bool __spawnfunc_first;
#define spawnfunc_1(id) spawnfunc_2(id, FIELDS_UNION)
#define spawnfunc_2(id, whitelist) \
void __spawnfunc_##id(entity this); \
[[accumulate]] void spawnfunc_##id(entity this) \
{ \
- if (__spawnfunc_expecting) \
- { \
+ if (!__spawnfunc_first) { \
+ __spawnfunc_first = true; \
+ static_init_early(); \
+ } \
+ bool dospawn = true; \
+ if (__spawnfunc_expecting > 1) { __spawnfunc_expecting = false; } \
+ else if (__spawnfunc_expecting) { \
/* engine call */ \
+ if (!g_spawn_queue) { g_spawn_queue = IL_NEW(); } \
__spawnfunc_expecting = false; \
this = __spawnfunc_expect; \
__spawnfunc_expect = NULL; \
- } \
- else \
- { \
+ dospawn = false; \
+ } else { \
+ /* userland call */ \
assert(this); \
} \
- if (!this.sourceLoc) \
- { \
+ if (!this.sourceLoc) { \
this.sourceLoc = __FILE__ ":" STR(__LINE__); \
} \
- if (!this.spawnfunc_checked) \
- { \
- for (int i = 0, n = numentityfields(); i < n; ++i) \
- { \
+ if (!this.spawnfunc_checked) { \
+ for (int i = 0, n = numentityfields(); i < n; ++i) { \
string value = getentityfieldstring(i, this); \
string fieldname = entityfieldname(i); \
whitelist(_spawnfunc_checktypes) \
if (fieldname == "") continue; \
FIELDS_COMMON(_spawnfunc_check) \
whitelist(_spawnfunc_check) \
- LOG_WARNINGF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue.\n"), #id, fieldname, value); \
+ LOG_WARNF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue."), #id, fieldname, value); \
} \
this.spawnfunc_checked = true; \
+ if (this) { \
+ /* not worldspawn, delay spawn */ \
+ __spawnfunc_defer(this, __spawnfunc_##id); \
+ } else { \
+ /* world might not be "worldspawn" */ \
+ this.__spawnfunc_constructor = __spawnfunc_##id; \
+ } \
} \
- __spawnfunc_##id(this); \
+ if (dospawn) { __spawnfunc_##id(this); } \
if (__spawnfunc_unreachable_workaround) return; \
} \
void __spawnfunc_##id(entity this)
FIELD_SCALAR(fld, loddistance1) \
FIELD_SCALAR(fld, lodmodel1) \
FIELD_SCALAR(fld, ltime) \
+ FIELD_SCALAR(fld, map) \
FIELD_SCALAR(fld, mdl) \
FIELD_SCALAR(fld, message2) \
FIELD_SCALAR(fld, message) \
FIELD_SCALAR(fld, sound1) \
FIELD_SCALAR(fld, sounds) \
FIELD_SCALAR(fld, spawnflags) \
+ FIELD_SCALAR(fld, spawnmob) \
FIELD_SCALAR(fld, speed) \
FIELD_SCALAR(fld, strength) \
+ FIELD_SCALAR(fld, style) \
FIELD_SCALAR(fld, target2) \
FIELD_SCALAR(fld, target3) \
FIELD_SCALAR(fld, target4) \
FIELD_SCALAR(fld, warpzone_fadeend) \
FIELD_SCALAR(fld, warpzone_fadestart) \
FIELD_SCALAR(fld, weapon) \
+ FIELD_SCALAR(fld, worldtype) \
FIELD_VEC(fld, absmax) \
FIELD_VEC(fld, absmin) \
FIELD_VEC(fld, angles) \
FIELD_VEC(fld, avelocity) \
+ FIELD_VEC(fld, color) \
+ FIELD_VEC(fld, mangle) \
FIELD_VEC(fld, maxs) \
FIELD_VEC(fld, maxs) \
FIELD_VEC(fld, mins) \