} MACRO_END
noref vector _vec2;
-#define vec2(v) (_vec2 = (v), _vec2.z = 0, _vec2)
+#define vec2(...) EVAL(OVERLOAD(vec2, __VA_ARGS__))
+#define vec2_1(v) (_vec2 = (v), _vec2.z = 0, _vec2)
+#define vec2_2(x, y) (_vec2_x = (x), _vec2_y = (y), _vec2)
noref vector _vec3;
-#define vec3(x, y, z) (_vec3_x = (x), _vec3_y = (y), _vec3_z = (z), _vec3)
+#define vec3(_x, _y, _z) (_vec3.x = (_x), _vec3.y = (_y), _vec3.z = (_z), _vec3)
vector rotate(vector v, float a)
{
noref vector _yinvert;
#define yinvert(v) (_yinvert = (v), _yinvert.y = 1 - _yinvert.y, _yinvert)
+/**
+ * @param dir the directional vector
+ * @param norm the normalized normal
+ * @returns dir reflected by norm
+ */
+vector reflect(vector dir, vector norm)
+{
+ return dir - 2 * (dir * norm) * norm;
+}
+
#ifndef MENUQC
vector get_corner_position(entity box, int corner)
{