bool WarpZoneLib_ExactTrigger_Touch(entity this, entity toucher, bool touchfunc)
{
vector emin = toucher.absmin, emax = toucher.absmax;
- if(STAT(Q3COMPAT))
+ if (!Q3COMPAT_COMMON)
{
- // DP's tracebox enlarges absolute bounding boxes by a single quake unit
- // we must undo that here to allow accurate touching
- emin += '1 1 1';
- emax -= '1 1 1';
+ // Xonotic and Nexuiz maps assume triggers will be activated by adjacent players
+ // prior to sv_legacy_bbox_expand 0 DP always did this for SVQC and never for CSQC
+ emin -= '1 1 1';
+ emax += '1 1 1';
}
// if called from a touch func, we can assume the boxes do overlap