#pragma once
+
+#include "animation.qh"
+entity makeHostedEasing(entity, void(entity, float), float(float, float, float, float), float, float, float);
+entity makeEasing(entity, void(entity, float), float(float, float, float, float), float, float, float, float);
+float easingLinear(float, float, float, float);
+float easingQuadIn(float, float, float, float);
+float easingQuadOut(float, float, float, float);
+float easingQuadInOut(float, float, float, float);
+CLASS(Easing, Animation)
+ METHOD(Easing, calcValue, float(entity, float, float, float, float));
+ METHOD(Easing, setMath, void(entity, float(float, float, float, float)));
+ ATTRIB(Easing, math, float(float, float, float, float), easingLinear)
+ENDCLASS(Easing)