METHOD(ListBox, mouseDrag, float(entity, vector));
METHOD(ListBox, mouseRelease, float(entity, vector));
METHOD(ListBox, focusLeave, void(entity));
- ATTRIB(ListBox, focusable, float, 1)
- ATTRIB(ListBox, focusedItem, int, -1)
- ATTRIB(ListBox, focusedItemAlpha, float, 0.3)
+ ATTRIB(ListBox, focusable, float, 1);
+ ATTRIB(ListBox, focusedItem, int, -1);
+ ATTRIB(ListBox, focusedItemAlpha, float, 0.3);
METHOD(ListBox, setFocusedItem, void(entity, int));
- ATTRIB(ListBox, mouseMoveOffset, float, -1) // let know where the cursor is when the list scrolls without moving the cursor
- ATTRIB(ListBox, allowFocusSound, float, 1)
- ATTRIB(ListBox, selectedItem, int, 0)
- ATTRIB(ListBox, size, vector, '0 0 0')
- ATTRIB(ListBox, origin, vector, '0 0 0')
- ATTRIB(ListBox, scrollPos, float, 0) // measured in window heights, fixed when needed
- ATTRIB(ListBox, scrollPosTarget, float, 0)
+ ATTRIB(ListBox, mouseMoveOffset, float, -1); // let know where the cursor is when the list scrolls without moving the cursor
+ ATTRIB(ListBox, allowFocusSound, float, 1);
+ ATTRIB(ListBox, selectedItem, int, 0);
+ ATTRIB(ListBox, size, vector, '0 0 0');
+ ATTRIB(ListBox, origin, vector, '0 0 0');
+ ATTRIB(ListBox, scrollPos, float, 0); // measured in window heights, fixed when needed
+ ATTRIB(ListBox, scrollPosTarget, float, 0);
METHOD(ListBox, isScrolling, bool(entity));
- ATTRIB(ListBox, needScrollToItem, float, -1)
+ ATTRIB(ListBox, needScrollToItem, float, -1);
METHOD(ListBox, scrollToItem, void(entity, int));
- ATTRIB(ListBox, previousValue, float, 0)
- ATTRIB(ListBox, pressed, float, 0) // 0 = normal, 1 = scrollbar dragging, 2 = item dragging, 3 = released
- ATTRIB(ListBox, pressOffset, float, 0)
+ ATTRIB(ListBox, previousValue, float, 0);
+ ATTRIB(ListBox, pressed, float, 0); // 0 = normal, 1 = scrollbar dragging, 2 = item dragging, 3 = released
+ ATTRIB(ListBox, pressOffset, float, 0);
METHOD(ListBox, updateControlTopBottom, void(entity));
- ATTRIB(ListBox, controlTop, float, 0)
- ATTRIB(ListBox, controlBottom, float, 0)
- ATTRIB(ListBox, controlWidth, float, 0)
- ATTRIB(ListBox, dragScrollPos, vector, '0 0 0')
- ATTRIB(ListBox, selectionDoesntMatter, bool, false) // improves scrolling by keys for lists that don't need to show an active selection
+ ATTRIB(ListBox, controlTop, float, 0);
+ ATTRIB(ListBox, controlBottom, float, 0);
+ ATTRIB(ListBox, controlWidth, float, 0);
+ ATTRIB(ListBox, dragScrollPos, vector, '0 0 0');
+ ATTRIB(ListBox, selectionDoesntMatter, bool, false); // improves scrolling by keys for lists that don't need to show an active selection
- ATTRIB(ListBox, src, string, string_null) // scrollbar
- ATTRIB(ListBox, color, vector, '1 1 1')
- ATTRIB(ListBox, color2, vector, '1 1 1')
- ATTRIB(ListBox, colorC, vector, '1 1 1')
- ATTRIB(ListBox, colorF, vector, '1 1 1')
- ATTRIB(ListBox, tolerance, vector, '0 0 0') // drag tolerance
- ATTRIB(ListBox, scrollbarWidth, float, 0) // pixels
- ATTRIB(ListBox, nItems, float, 42) // FIXME: why?!?
- ATTRIB(ListBox, itemHeight, float, 0)
- ATTRIB(ListBox, itemAbsSize, vector, '0 0 0')
- ATTRIB(ListBox, colorBG, vector, '0 0 0')
- ATTRIB(ListBox, alphaBG, float, 0)
+ ATTRIB(ListBox, src, string); // scrollbar
+ ATTRIB(ListBox, color, vector, '1 1 1');
+ ATTRIB(ListBox, color2, vector, '1 1 1');
+ ATTRIB(ListBox, colorC, vector, '1 1 1');
+ ATTRIB(ListBox, colorF, vector, '1 1 1');
+ ATTRIB(ListBox, tolerance, vector, '0 0 0'); // drag tolerance
+ ATTRIB(ListBox, scrollbarWidth, float, 0); // pixels
+ ATTRIB(ListBox, nItems, float, 42); // FIXME: why?!?
+ ATTRIB(ListBox, itemHeight, float, 0);
+ ATTRIB(ListBox, itemAbsSize, vector, '0 0 0');
+ ATTRIB(ListBox, colorBG, vector, '0 0 0');
+ ATTRIB(ListBox, alphaBG, float, 0);
- ATTRIB(ListBox, lastClickedItem, float, -1)
- ATTRIB(ListBox, lastClickedTime, float, 0)
+ ATTRIB(ListBox, lastClickedItem, float, -1);
+ ATTRIB(ListBox, lastClickedTime, float, 0);
METHOD(ListBox, drawListBoxItem, void(entity, int, vector, bool, bool)); // item number, width/height, isSelected, isFocused
METHOD(ListBox, clickListBoxItem, void(entity, float, vector)); // item number, relative clickpos