#pragma once
+
+#include "../item.qh"
+CLASS(ListBox, MenuItem)
+ METHOD(ListBox, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(ListBox, configureListBox, void(entity, float, float));
+ METHOD(ListBox, draw, void(entity));
+ METHOD(ListBox, keyDown, float(entity, float, float, float));
+ METHOD(ListBox, mouseMove, float(entity, vector));
+ METHOD(ListBox, mousePress, bool(ListBox this, vector pos));
+ METHOD(ListBox, mouseDrag, float(entity, vector));
+ METHOD(ListBox, mouseRelease, float(entity, vector));
+ METHOD(ListBox, focusLeave, void(entity));
+ ATTRIB(ListBox, focusable, float, 1);
+ ATTRIB(ListBox, focusedItem, int, -1);
+ ATTRIB(ListBox, focusedItemAlpha, float, 0.3);
+ METHOD(ListBox, setFocusedItem, void(entity, int));
+ ATTRIB(ListBox, mouseMoveOffset, float, -1); // let know where the cursor is when the list scrolls without moving the cursor
+ ATTRIB(ListBox, allowFocusSound, float, 1);
+ ATTRIB(ListBox, selectedItem, int, 0);
+ ATTRIB(ListBox, size, vector, '0 0 0');
+ ATTRIB(ListBox, origin, vector, '0 0 0');
+ ATTRIB(ListBox, scrollPos, float, 0); // measured in window heights, fixed when needed
+ ATTRIB(ListBox, scrollPosTarget, float, 0);
+ METHOD(ListBox, isScrolling, bool(entity));
+ ATTRIB(ListBox, needScrollToItem, float, -1);
+ METHOD(ListBox, scrollToItem, void(entity, int));
+ ATTRIB(ListBox, previousValue, float, 0);
+ ATTRIB(ListBox, pressed, float, 0); // 0 = normal, 1 = scrollbar dragging, 2 = item dragging, 3 = released
+ ATTRIB(ListBox, pressOffset, float, 0);
+
+ METHOD(ListBox, updateControlTopBottom, void(entity));
+ ATTRIB(ListBox, controlTop, float, 0);
+ ATTRIB(ListBox, controlBottom, float, 0);
+ ATTRIB(ListBox, controlWidth, float, 0);
+ ATTRIB(ListBox, dragScrollPos, vector, '0 0 0');
+ ATTRIB(ListBox, selectionDoesntMatter, bool, false); // improves scrolling by keys for lists that don't need to show an active selection
+
+ ATTRIB(ListBox, src, string); // scrollbar
+ ATTRIB(ListBox, color, vector, '1 1 1');
+ ATTRIB(ListBox, color2, vector, '1 1 1');
+ ATTRIB(ListBox, colorC, vector, '1 1 1');
+ ATTRIB(ListBox, colorF, vector, '1 1 1');
+ ATTRIB(ListBox, tolerance, vector, '0 0 0'); // drag tolerance
+ ATTRIB(ListBox, scrollbarWidth, float, 0); // pixels
+ ATTRIB(ListBox, nItems, float, 42); // FIXME: why?!?
+ ATTRIB(ListBox, itemHeight, float, 0);
+ ATTRIB(ListBox, itemAbsSize, vector, '0 0 0');
+ ATTRIB(ListBox, colorBG, vector, '0 0 0');
+ ATTRIB(ListBox, alphaBG, float, 0);
+
+ ATTRIB(ListBox, lastClickedItem, float, -1);
+ ATTRIB(ListBox, lastClickedTime, float, 0);
+
+ METHOD(ListBox, drawListBoxItem, void(entity, int, vector, bool, bool)); // item number, width/height, isSelected, isFocused
+ METHOD(ListBox, clickListBoxItem, void(entity, float, vector)); // item number, relative clickpos
+ METHOD(ListBox, doubleClickListBoxItem, void(entity, float, vector)); // item number, relative clickpos
+ METHOD(ListBox, setSelected, void(entity, float));
+ METHOD(ListBox, focusedItemChangeNotify, void(entity));
+
+ METHOD(ListBox, getLastFullyVisibleItemAtScrollPos, float(entity, float));
+ METHOD(ListBox, getFirstFullyVisibleItemAtScrollPos, float(entity, float));
+
+ // NOTE: override these four methods if you want variable sized list items
+ METHOD(ListBox, getTotalHeight, float(entity));
+ METHOD(ListBox, getItemAtPos, float(entity, float));
+ METHOD(ListBox, getItemStart, float(entity, float));
+ METHOD(ListBox, getItemHeight, float(entity, float));
+ // NOTE: if getItemAt* are overridden, it may make sense to cache the
+ // start and height of the last item returned by getItemAtPos and fast
+ // track returning their properties for getItemStart and getItemHeight.
+ // The "hot" code path calls getItemAtPos first, then will query
+ // getItemStart and getItemHeight on it soon.
+ // When overriding, the following consistency rules must hold:
+ // getTotalHeight() == SUM(getItemHeight(i), i, 0, me.nItems-1)
+ // getItemStart(i+1) == getItemStart(i) + getItemHeight(i)
+ // for 0 <= i < me.nItems-1
+ // getItemStart(0) == 0
+ // getItemStart(getItemAtPos(p)) <= p
+ // if p >= 0
+ // getItemAtPos(p) == 0
+ // if p < 0
+ // getItemStart(getItemAtPos(p)) + getItemHeight(getItemAtPos(p)) > p
+ // if p < getTotalHeigt()
+ // getItemAtPos(p) == me.nItems - 1
+ // if p >= getTotalHeight()
+ENDCLASS(ListBox)