me.animationState = 0;
}
- //print(ftos(me.animationState), "\n");
-
f = min(1, frametime * 5);
switch(me.animationState)
{
}
SUPER(Nexposee).draw(me);
-};
+}
float Nexposee_mousePress(entity me, vector pos)
{
}
switch(me.animationState)
{
+ default:
case 0:
case 3:
- nexposeeKey = ((scan == K_SPACE) || (scan == K_ENTER));
+ nexposeeKey = ((scan == K_SPACE) || (scan == K_ENTER) || (scan == K_KP_ENTER));
break;
case 1:
case 2:
{
switch(me.animationState)
{
+ default:
case 0:
case 3:
me.animationState = 1;