-#ifdef INTERFACE
-CLASS(Item) EXTENDS(Object)
- METHOD(Item, draw, void(entity))
- METHOD(Item, keyDown, float(entity, float, float, float))
- METHOD(Item, keyUp, float(entity, float, float, float))
- METHOD(Item, mouseMove, float(entity, vector))
- METHOD(Item, mousePress, float(entity, vector))
- METHOD(Item, mouseDrag, float(entity, vector))
- METHOD(Item, mouseRelease, float(entity, vector))
- METHOD(Item, focusEnter, void(entity))
- METHOD(Item, focusLeave, void(entity))
- METHOD(Item, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(Item, relinquishFocus, void(entity))
- METHOD(Item, showNotify, void(entity))
- METHOD(Item, hideNotify, void(entity))
- METHOD(Item, toString, string(entity))
- METHOD(Item, destroy, void(entity))
+#ifndef ITEM_H
+#define ITEM_H
+#include "skin.qh"
+#include "oo/base.qh"
+CLASS(Item, Object)
+ METHOD(Item, draw, void(entity));
+ METHOD(Item, keyDown, float(entity, float, float, float));
+ METHOD(Item, keyUp, float(entity, float, float, float));
+ METHOD(Item, mouseMove, float(entity, vector));
+ METHOD(Item, mousePress, float(entity, vector));
+ METHOD(Item, mouseDrag, float(entity, vector));
+ METHOD(Item, mouseRelease, float(entity, vector));
+ METHOD(Item, focusEnter, void(entity));
+ METHOD(Item, focusLeave, void(entity));
+ METHOD(Item, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(Item, relinquishFocus, void(entity));
+ METHOD(Item, showNotify, void(entity));
+ METHOD(Item, hideNotify, void(entity));
+ METHOD(Item, toString, string(entity));
+ METHOD(Item, destroy, void(entity));
ATTRIB(Item, focused, float, 0)
ATTRIB(Item, focusable, float, 0)
ATTRIB(Item, allowFocusSound, float, 0)