-#ifdef INTERFACE
-CLASS(Item) EXTENDS(Object)
+#ifndef ITEM_H
+#define ITEM_H
+#include "skin.qh"
+#include "oo/base.qh"
+CLASS(Item, Object)
METHOD(Item, draw, void(entity))
METHOD(Item, keyDown, float(entity, float, float, float))
METHOD(Item, keyUp, float(entity, float, float, float))
METHOD(Item, destroy, void(entity))
ATTRIB(Item, focused, float, 0)
ATTRIB(Item, focusable, float, 0)
+ ATTRIB(Item, allowFocusSound, float, 0)
ATTRIB(Item, parent, entity, NULL)
ATTRIB(Item, preferredFocusPriority, float, 0)
ATTRIB(Item, origin, vector, '0 0 0')
void Item_focusEnter(entity me)
{
+ if(me.allowFocusSound)
+ m_play_focus_sound();
}
void Item_focusLeave(entity me)